🔗 Share this article Age of Imprisonment Supports the Switch 2 Ace Its Most Major Test Yet It's astonishing, but we're already closing in on the new Switch 2 console's six-month anniversary. By the time the upcoming Metroid Prime 4 launches on the fourth of December, we'll be able to give the system a comprehensive assessment based on its solid selection of Nintendo-developed initial releases. Heavy hitters like the new Donkey Kong game will dominate that check-in, however it's the company's latest releases, Pokémon Legends: Z-A and now Hyrule Warriors: Age of Imprisonment, that have allowed the successor pass a critical examination in its opening six months: the hardware evaluation. Confronting Power Concerns Prior to Nintendo officially announced the successor system, the main issue from players around the hypothetical device was concerning hardware. Regarding hardware, Nintendo trailed competing consoles over the last few console generations. This situation began to show in the Switch's final years. The expectation was that a new model would bring consistent frame rates, better graphics, and modern capabilities like ultra-high definition. That's exactly what we got when the system was debuted this summer. At least that's what its specs indicated, anyway. To really determine if the new console is an upgrade, we required examples of major titles running on it. We've finally gotten that in recent days, and the assessment is favorable. Legends: Z-A serving as First Examination The system's initial big challenge arrived with October's Pokémon Legends: Z-A. Pokémon games had well-known technical problems on the initial console, with releases including the Scarlet and Violet games launching in very poor shape. The system wasn't exactly to blame for that; the game engine driving the developer's games was old and getting stretched much further than it could go in the transition to larger environments. This installment would be a bigger examination for its creator than any other factor, but there was still a lot to observe from the game's visual clarity and performance on Switch 2. Although the title's limited detail has initiated conversations about Game Freak's technical capabilities, it's undeniable that this Pokémon game is nowhere near the performance mess of its preceding game, the previous Legends game. It operates at a stable 60 frames per second on Switch 2, while the original console tops out at 30 frames per second. Objects still appear suddenly, and you may notice plenty of blurry assets if you zoom in, but you won't encounter anything resembling the moment in Arceus where you first take to the skies and watch the entire ground below become a uneven, basic graphics. That qualifies to earn the Switch 2 a satisfactory rating, but with caveats considering that Game Freak has independent issues that amplify limited hardware. Age of Imprisonment as a Tougher Tech Test We now have a more compelling tech test, though, thanks to Hyrule Warriors: Age of Imprisonment, launched earlier this month. The latest Musou title pushes the Switch 2 due to its Musou formula, which has users confronting a literal army of monsters continuously. The series' previous game, Hyrule Warriors: Age of Calamity, performed poorly on the initial console as the system couldn't handle with its rapid gameplay and density of things happening. It frequently dropped below its target 30fps and gave the impression that you were overwhelming the system when being too aggressive. Thankfully is that it likewise clears the performance examination. After playing the release thoroughly over the last few weeks, playing every single mission included. During that period, it's clear that it manages to provide a more stable framerate relative to its earlier title, actually hitting its sixty frames goal with greater stability. It can still slip up in the most intense combat, but There were no instances of any moment where it becomes a choppy presentation as the frame rate suffers. Some of this could be because of the fact that its bite-sized missions are structured to prevent too many enemies on screen at once. Important Limitations and Overall Evaluation There are still foreseeable trade-offs. Primarily, shared-screen play sees performance taking a substantial reduction around 30 frames. Moreover the premier exclusive release where it's apparent a significant contrast between older OLED technology and the new LCD display, with notably in story sequences having a washed out quality. But for the most part, the new game is a dramatic improvement versus its previous installment, just as the Pokémon game is to Pokémon Legends: Arceus. Should you require evidence that the Switch 2 is meeting its performance claims, even with some caveats still in tow, both games provide a clear example of the way the new console is significantly improving franchises that had issues on previous systems.